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		<title>Uploads from Escape Studios, tagged gamesartcourses</title>
		<link>http://www.flickr.com/photos/escapestudios/tags/gamesartcourses/</link>
 		<description></description>
		<pubDate>Tue, 18 Jan 2011 04:57:25 -0800</pubDate>
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			<title>Uploads from Escape Studios, tagged gamesartcourses</title>
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			<title>Clipboard09</title>
			<link>http://www.flickr.com/photos/escapestudios/5367062794/</link>
			<description>			&lt;p&gt;&lt;a href=&quot;http://www.flickr.com/people/escapestudios/&quot;&gt;Escape Studios&lt;/a&gt; posted a photo:&lt;/p&gt;
	
&lt;p&gt;&lt;a href=&quot;http://www.flickr.com/photos/escapestudios/5367062794/&quot; title=&quot;Clipboard09&quot;&gt;&lt;img src=&quot;http://farm6.staticflickr.com/5127/5367062794_9a18aa2096_m.jpg&quot; width=&quot;240&quot; height=&quot;167&quot; alt=&quot;Clipboard09&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Example of work completed by our Games Art Production students. &lt;br /&gt;
&lt;br /&gt;
These shots are from the final 'Court Yard' project which gives students the opportunity to flex their next gen games modelling muscles in a number of different ways; working with modular elements, using sophisticated in-game lighting techniques and high to low polygon work-flow between ZBrush and Maya.&lt;/p&gt;</description>
			<pubDate>Tue, 18 Jan 2011 04:57:25 -0800</pubDate>
			                        <dc:date.Taken>2011-01-18T12:57:25-08:00</dc:date.Taken>
            			<author flickr:profile="http://www.flickr.com/people/escapestudios/">nobody@flickr.com (Escape Studios)</author>
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    <media:title>Clipboard09</media:title>
    <media:description type="html">&lt;p&gt;Example of work completed by our Games Art Production students. &lt;br /&gt;
&lt;br /&gt;
These shots are from the final 'Court Yard' project which gives students the opportunity to flex their next gen games modelling muscles in a number of different ways; working with modular elements, using sophisticated in-game lighting techniques and high to low polygon work-flow between ZBrush and Maya.&lt;/p&gt;</media:description>
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    <media:credit role="photographer">Escape Studios</media:credit>
    <media:category scheme="urn:flickr:tags">escapestudios simonfenton gamesart gamesartcourses gamesarttraining gamesarttutorials</media:category>
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			<title>Clipboard06</title>
			<link>http://www.flickr.com/photos/escapestudios/5367062124/</link>
			<description>			&lt;p&gt;&lt;a href=&quot;http://www.flickr.com/people/escapestudios/&quot;&gt;Escape Studios&lt;/a&gt; posted a photo:&lt;/p&gt;
	
&lt;p&gt;&lt;a href=&quot;http://www.flickr.com/photos/escapestudios/5367062124/&quot; title=&quot;Clipboard06&quot;&gt;&lt;img src=&quot;http://farm6.staticflickr.com/5010/5367062124_f75fa08f75_m.jpg&quot; width=&quot;240&quot; height=&quot;167&quot; alt=&quot;Clipboard06&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Example of work completed by our Games Art Production students. &lt;br /&gt;
&lt;br /&gt;
These shots are from the final 'Court Yard' project which gives students the opportunity to flex their next gen games modelling muscles in a number of different ways; working with modular elements, using sophisticated in-game lighting techniques and high to low polygon work-flow between ZBrush and Maya.&lt;/p&gt;</description>
			<pubDate>Tue, 18 Jan 2011 04:57:02 -0800</pubDate>
			                        <dc:date.Taken>2011-01-18T12:57:02-08:00</dc:date.Taken>
            			<author flickr:profile="http://www.flickr.com/people/escapestudios/">nobody@flickr.com (Escape Studios)</author>
			<guid isPermaLink="false">tag:flickr.com,2004:/photo/5367062124</guid>
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    <media:title>Clipboard06</media:title>
    <media:description type="html">&lt;p&gt;Example of work completed by our Games Art Production students. &lt;br /&gt;
&lt;br /&gt;
These shots are from the final 'Court Yard' project which gives students the opportunity to flex their next gen games modelling muscles in a number of different ways; working with modular elements, using sophisticated in-game lighting techniques and high to low polygon work-flow between ZBrush and Maya.&lt;/p&gt;</media:description>
    <media:thumbnail url="http://farm6.staticflickr.com/5010/5367062124_f75fa08f75_s.jpg" height="75" width="75" />
    <media:credit role="photographer">Escape Studios</media:credit>
    <media:category scheme="urn:flickr:tags">escapestudios simonfenton gamesart gamesartcourses gamesarttraining gamesarttutorials</media:category>
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			<title>Clipboard11</title>
			<link>http://www.flickr.com/photos/escapestudios/5366449871/</link>
			<description>			&lt;p&gt;&lt;a href=&quot;http://www.flickr.com/people/escapestudios/&quot;&gt;Escape Studios&lt;/a&gt; posted a photo:&lt;/p&gt;
	
&lt;p&gt;&lt;a href=&quot;http://www.flickr.com/photos/escapestudios/5366449871/&quot; title=&quot;Clipboard11&quot;&gt;&lt;img src=&quot;http://farm6.staticflickr.com/5002/5366449871_0ab5eb9174_m.jpg&quot; width=&quot;240&quot; height=&quot;167&quot; alt=&quot;Clipboard11&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Example of work completed by our Games Art Production students. &lt;br /&gt;
&lt;br /&gt;
These shots are from the final 'Court Yard' project which gives students the opportunity to flex their next gen games modelling muscles in a number of different ways; working with modular elements, using sophisticated in-game lighting techniques and high to low polygon work-flow between ZBrush and Maya.&lt;/p&gt;</description>
			<pubDate>Tue, 18 Jan 2011 04:57:19 -0800</pubDate>
			                        <dc:date.Taken>2011-01-18T12:57:19-08:00</dc:date.Taken>
            			<author flickr:profile="http://www.flickr.com/people/escapestudios/">nobody@flickr.com (Escape Studios)</author>
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    <media:title>Clipboard11</media:title>
    <media:description type="html">&lt;p&gt;Example of work completed by our Games Art Production students. &lt;br /&gt;
&lt;br /&gt;
These shots are from the final 'Court Yard' project which gives students the opportunity to flex their next gen games modelling muscles in a number of different ways; working with modular elements, using sophisticated in-game lighting techniques and high to low polygon work-flow between ZBrush and Maya.&lt;/p&gt;</media:description>
    <media:thumbnail url="http://farm6.staticflickr.com/5002/5366449871_0ab5eb9174_s.jpg" height="75" width="75" />
    <media:credit role="photographer">Escape Studios</media:credit>
    <media:category scheme="urn:flickr:tags">escapestudios simonfenton gamesart gamesartcourses gamesarttraining gamesarttutorials</media:category>
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			<title>Clipboard05</title>
			<link>http://www.flickr.com/photos/escapestudios/5367062850/</link>
			<description>			&lt;p&gt;&lt;a href=&quot;http://www.flickr.com/people/escapestudios/&quot;&gt;Escape Studios&lt;/a&gt; posted a photo:&lt;/p&gt;
	
&lt;p&gt;&lt;a href=&quot;http://www.flickr.com/photos/escapestudios/5367062850/&quot; title=&quot;Clipboard05&quot;&gt;&lt;img src=&quot;http://farm6.staticflickr.com/5281/5367062850_df531c31f6_m.jpg&quot; width=&quot;240&quot; height=&quot;167&quot; alt=&quot;Clipboard05&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Example of work completed by our Games Art Production students. &lt;br /&gt;
&lt;br /&gt;
These shots are from the final 'Court Yard' project which gives students the opportunity to flex their next gen games modelling muscles in a number of different ways; working with modular elements, using sophisticated in-game lighting techniques and high to low polygon work-flow between ZBrush and Maya.&lt;/p&gt;</description>
			<pubDate>Tue, 18 Jan 2011 04:57:27 -0800</pubDate>
			                        <dc:date.Taken>2011-01-18T12:57:27-08:00</dc:date.Taken>
            			<author flickr:profile="http://www.flickr.com/people/escapestudios/">nobody@flickr.com (Escape Studios)</author>
			<guid isPermaLink="false">tag:flickr.com,2004:/photo/5367062850</guid>
                            <media:content url="http://farm6.staticflickr.com/5281/5367062850_df531c31f6_b.jpg" 
                   type="image/jpeg"
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    <media:title>Clipboard05</media:title>
    <media:description type="html">&lt;p&gt;Example of work completed by our Games Art Production students. &lt;br /&gt;
&lt;br /&gt;
These shots are from the final 'Court Yard' project which gives students the opportunity to flex their next gen games modelling muscles in a number of different ways; working with modular elements, using sophisticated in-game lighting techniques and high to low polygon work-flow between ZBrush and Maya.&lt;/p&gt;</media:description>
    <media:thumbnail url="http://farm6.staticflickr.com/5281/5367062850_df531c31f6_s.jpg" height="75" width="75" />
    <media:credit role="photographer">Escape Studios</media:credit>
    <media:category scheme="urn:flickr:tags">escapestudios simonfenton gamesart gamesartcourses gamesarttraining gamesarttutorials</media:category>
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			<title>Clipboard10</title>
			<link>http://www.flickr.com/photos/escapestudios/5367062514/</link>
			<description>			&lt;p&gt;&lt;a href=&quot;http://www.flickr.com/people/escapestudios/&quot;&gt;Escape Studios&lt;/a&gt; posted a photo:&lt;/p&gt;
	
&lt;p&gt;&lt;a href=&quot;http://www.flickr.com/photos/escapestudios/5367062514/&quot; title=&quot;Clipboard10&quot;&gt;&lt;img src=&quot;http://farm6.staticflickr.com/5244/5367062514_8c8f162e5f_m.jpg&quot; width=&quot;240&quot; height=&quot;167&quot; alt=&quot;Clipboard10&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Example of work completed by our Games Art Production students. &lt;br /&gt;
&lt;br /&gt;
These shots are from the final 'Court Yard' project which gives students the opportunity to flex their next gen games modelling muscles in a number of different ways; working with modular elements, using sophisticated in-game lighting techniques and high to low polygon work-flow between ZBrush and Maya.&lt;/p&gt;</description>
			<pubDate>Tue, 18 Jan 2011 04:57:16 -0800</pubDate>
			                        <dc:date.Taken>2011-01-18T12:57:16-08:00</dc:date.Taken>
            			<author flickr:profile="http://www.flickr.com/people/escapestudios/">nobody@flickr.com (Escape Studios)</author>
			<guid isPermaLink="false">tag:flickr.com,2004:/photo/5367062514</guid>
                            <media:content url="http://farm6.staticflickr.com/5244/5367062514_8c8f162e5f_b.jpg" 
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    <media:title>Clipboard10</media:title>
    <media:description type="html">&lt;p&gt;Example of work completed by our Games Art Production students. &lt;br /&gt;
&lt;br /&gt;
These shots are from the final 'Court Yard' project which gives students the opportunity to flex their next gen games modelling muscles in a number of different ways; working with modular elements, using sophisticated in-game lighting techniques and high to low polygon work-flow between ZBrush and Maya.&lt;/p&gt;</media:description>
    <media:thumbnail url="http://farm6.staticflickr.com/5244/5367062514_8c8f162e5f_s.jpg" height="75" width="75" />
    <media:credit role="photographer">Escape Studios</media:credit>
    <media:category scheme="urn:flickr:tags">escapestudios simonfenton gamesart gamesartcourses gamesarttraining gamesarttutorials</media:category>
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			<title>Clipboard12</title>
			<link>http://www.flickr.com/photos/escapestudios/5367062228/</link>
			<description>			&lt;p&gt;&lt;a href=&quot;http://www.flickr.com/people/escapestudios/&quot;&gt;Escape Studios&lt;/a&gt; posted a photo:&lt;/p&gt;
	
&lt;p&gt;&lt;a href=&quot;http://www.flickr.com/photos/escapestudios/5367062228/&quot; title=&quot;Clipboard12&quot;&gt;&lt;img src=&quot;http://farm6.staticflickr.com/5284/5367062228_e4824f8964_m.jpg&quot; width=&quot;240&quot; height=&quot;138&quot; alt=&quot;Clipboard12&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Example of work completed by our Games Art Production students. &lt;br /&gt;
&lt;br /&gt;
These shots are from the final 'Court Yard' project which gives students the opportunity to flex their next gen games modelling muscles in a number of different ways; working with modular elements, using sophisticated in-game lighting techniques and high to low polygon work-flow between ZBrush and Maya.&lt;/p&gt;</description>
			<pubDate>Tue, 18 Jan 2011 04:57:04 -0800</pubDate>
			                        <dc:date.Taken>2011-01-14T10:00:32-08:00</dc:date.Taken>
            			<author flickr:profile="http://www.flickr.com/people/escapestudios/">nobody@flickr.com (Escape Studios)</author>
			<guid isPermaLink="false">tag:flickr.com,2004:/photo/5367062228</guid>
                            <media:content url="http://farm6.staticflickr.com/5284/5367062228_e4824f8964_b.jpg" 
                   type="image/jpeg"
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    <media:title>Clipboard12</media:title>
    <media:description type="html">&lt;p&gt;Example of work completed by our Games Art Production students. &lt;br /&gt;
&lt;br /&gt;
These shots are from the final 'Court Yard' project which gives students the opportunity to flex their next gen games modelling muscles in a number of different ways; working with modular elements, using sophisticated in-game lighting techniques and high to low polygon work-flow between ZBrush and Maya.&lt;/p&gt;</media:description>
    <media:thumbnail url="http://farm6.staticflickr.com/5284/5367062228_e4824f8964_s.jpg" height="75" width="75" />
    <media:credit role="photographer">Escape Studios</media:credit>
    <media:category scheme="urn:flickr:tags">escapestudios simonfenton gamesart gamesartcourses gamesarttraining gamesarttutorials</media:category>
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			<title>Clipboard04</title>
			<link>http://www.flickr.com/photos/escapestudios/5366449703/</link>
			<description>			&lt;p&gt;&lt;a href=&quot;http://www.flickr.com/people/escapestudios/&quot;&gt;Escape Studios&lt;/a&gt; posted a photo:&lt;/p&gt;
	
&lt;p&gt;&lt;a href=&quot;http://www.flickr.com/photos/escapestudios/5366449703/&quot; title=&quot;Clipboard04&quot;&gt;&lt;img src=&quot;http://farm6.staticflickr.com/5090/5366449703_c82434a60d_m.jpg&quot; width=&quot;240&quot; height=&quot;167&quot; alt=&quot;Clipboard04&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Example of work completed by our Games Art Production students. &lt;br /&gt;
&lt;br /&gt;
These shots are from the final 'Court Yard' project which gives students the opportunity to flex their next gen games modelling muscles in a number of different ways; working with modular elements, using sophisticated in-game lighting techniques and high to low polygon work-flow between ZBrush and Maya.&lt;/p&gt;</description>
			<pubDate>Tue, 18 Jan 2011 04:57:13 -0800</pubDate>
			                        <dc:date.Taken>2011-01-18T12:57:13-08:00</dc:date.Taken>
            			<author flickr:profile="http://www.flickr.com/people/escapestudios/">nobody@flickr.com (Escape Studios)</author>
			<guid isPermaLink="false">tag:flickr.com,2004:/photo/5366449703</guid>
                            <media:content url="http://farm6.staticflickr.com/5090/5366449703_c82434a60d_b.jpg" 
                   type="image/jpeg"
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    <media:title>Clipboard04</media:title>
    <media:description type="html">&lt;p&gt;Example of work completed by our Games Art Production students. &lt;br /&gt;
&lt;br /&gt;
These shots are from the final 'Court Yard' project which gives students the opportunity to flex their next gen games modelling muscles in a number of different ways; working with modular elements, using sophisticated in-game lighting techniques and high to low polygon work-flow between ZBrush and Maya.&lt;/p&gt;</media:description>
    <media:thumbnail url="http://farm6.staticflickr.com/5090/5366449703_c82434a60d_s.jpg" height="75" width="75" />
    <media:credit role="photographer">Escape Studios</media:credit>
    <media:category scheme="urn:flickr:tags">escapestudios simonfenton gamesart gamesartcourses gamesarttraining gamesarttutorials</media:category>
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			<title>Clipboard07</title>
			<link>http://www.flickr.com/photos/escapestudios/5366449591/</link>
			<description>			&lt;p&gt;&lt;a href=&quot;http://www.flickr.com/people/escapestudios/&quot;&gt;Escape Studios&lt;/a&gt; posted a photo:&lt;/p&gt;
	
&lt;p&gt;&lt;a href=&quot;http://www.flickr.com/photos/escapestudios/5366449591/&quot; title=&quot;Clipboard07&quot;&gt;&lt;img src=&quot;http://farm6.staticflickr.com/5124/5366449591_626875b9a9_m.jpg&quot; width=&quot;240&quot; height=&quot;167&quot; alt=&quot;Clipboard07&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Example of work completed by our Games Art Production students. &lt;br /&gt;
&lt;br /&gt;
These shots are from the final 'Court Yard' project which gives students the opportunity to flex their next gen games modelling muscles in a number of different ways; working with modular elements, using sophisticated in-game lighting techniques and high to low polygon work-flow between ZBrush and Maya.&lt;/p&gt;</description>
			<pubDate>Tue, 18 Jan 2011 04:57:10 -0800</pubDate>
			                        <dc:date.Taken>2011-01-18T12:57:10-08:00</dc:date.Taken>
            			<author flickr:profile="http://www.flickr.com/people/escapestudios/">nobody@flickr.com (Escape Studios)</author>
			<guid isPermaLink="false">tag:flickr.com,2004:/photo/5366449591</guid>
                            <media:content url="http://farm6.staticflickr.com/5124/5366449591_626875b9a9_b.jpg" 
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    <media:title>Clipboard07</media:title>
    <media:description type="html">&lt;p&gt;Example of work completed by our Games Art Production students. &lt;br /&gt;
&lt;br /&gt;
These shots are from the final 'Court Yard' project which gives students the opportunity to flex their next gen games modelling muscles in a number of different ways; working with modular elements, using sophisticated in-game lighting techniques and high to low polygon work-flow between ZBrush and Maya.&lt;/p&gt;</media:description>
    <media:thumbnail url="http://farm6.staticflickr.com/5124/5366449591_626875b9a9_s.jpg" height="75" width="75" />
    <media:credit role="photographer">Escape Studios</media:credit>
    <media:category scheme="urn:flickr:tags">escapestudios simonfenton gamesart gamesartcourses gamesarttraining gamesarttutorials</media:category>
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			<title>Clipboard03</title>
			<link>http://www.flickr.com/photos/escapestudios/5366449229/</link>
			<description>			&lt;p&gt;&lt;a href=&quot;http://www.flickr.com/people/escapestudios/&quot;&gt;Escape Studios&lt;/a&gt; posted a photo:&lt;/p&gt;
	
&lt;p&gt;&lt;a href=&quot;http://www.flickr.com/photos/escapestudios/5366449229/&quot; title=&quot;Clipboard03&quot;&gt;&lt;img src=&quot;http://farm6.staticflickr.com/5122/5366449229_c722283f9a_m.jpg&quot; width=&quot;240&quot; height=&quot;167&quot; alt=&quot;Clipboard03&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Example of work completed by our Games Art Production students. &lt;br /&gt;
&lt;br /&gt;
These shots are from the final 'Court Yard' project which gives students the opportunity to flex their next gen games modelling muscles in a number of different ways; working with modular elements, using sophisticated in-game lighting techniques and high to low polygon work-flow between ZBrush and Maya.&lt;/p&gt;</description>
			<pubDate>Tue, 18 Jan 2011 04:56:59 -0800</pubDate>
			                        <dc:date.Taken>2011-01-18T12:56:59-08:00</dc:date.Taken>
            			<author flickr:profile="http://www.flickr.com/people/escapestudios/">nobody@flickr.com (Escape Studios)</author>
			<guid isPermaLink="false">tag:flickr.com,2004:/photo/5366449229</guid>
                            <media:content url="http://farm6.staticflickr.com/5122/5366449229_c722283f9a_b.jpg" 
                   type="image/jpeg"
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    <media:title>Clipboard03</media:title>
    <media:description type="html">&lt;p&gt;Example of work completed by our Games Art Production students. &lt;br /&gt;
&lt;br /&gt;
These shots are from the final 'Court Yard' project which gives students the opportunity to flex their next gen games modelling muscles in a number of different ways; working with modular elements, using sophisticated in-game lighting techniques and high to low polygon work-flow between ZBrush and Maya.&lt;/p&gt;</media:description>
    <media:thumbnail url="http://farm6.staticflickr.com/5122/5366449229_c722283f9a_s.jpg" height="75" width="75" />
    <media:credit role="photographer">Escape Studios</media:credit>
    <media:category scheme="urn:flickr:tags">escapestudios simonfenton gamesart gamesartcourses gamesarttraining gamesarttutorials</media:category>
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			<title>Clipboard02</title>
			<link>http://www.flickr.com/photos/escapestudios/5366449521/</link>
			<description>			&lt;p&gt;&lt;a href=&quot;http://www.flickr.com/people/escapestudios/&quot;&gt;Escape Studios&lt;/a&gt; posted a photo:&lt;/p&gt;
	
&lt;p&gt;&lt;a href=&quot;http://www.flickr.com/photos/escapestudios/5366449521/&quot; title=&quot;Clipboard02&quot;&gt;&lt;img src=&quot;http://farm6.staticflickr.com/5167/5366449521_216f67157f_m.jpg&quot; width=&quot;240&quot; height=&quot;167&quot; alt=&quot;Clipboard02&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Example of work completed by our Games Art Production students. &lt;br /&gt;
&lt;br /&gt;
These shots are from the final 'Court Yard' project which gives students the opportunity to flex their next gen games modelling muscles in a number of different ways; working with modular elements, using sophisticated in-game lighting techniques and high to low polygon work-flow between ZBrush and Maya.&lt;/p&gt;</description>
			<pubDate>Tue, 18 Jan 2011 04:57:08 -0800</pubDate>
			                        <dc:date.Taken>2011-01-18T12:57:08-08:00</dc:date.Taken>
            			<author flickr:profile="http://www.flickr.com/people/escapestudios/">nobody@flickr.com (Escape Studios)</author>
			<guid isPermaLink="false">tag:flickr.com,2004:/photo/5366449521</guid>
                            <media:content url="http://farm6.staticflickr.com/5167/5366449521_216f67157f_b.jpg" 
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                   width="1024"/>
    <media:title>Clipboard02</media:title>
    <media:description type="html">&lt;p&gt;Example of work completed by our Games Art Production students. &lt;br /&gt;
&lt;br /&gt;
These shots are from the final 'Court Yard' project which gives students the opportunity to flex their next gen games modelling muscles in a number of different ways; working with modular elements, using sophisticated in-game lighting techniques and high to low polygon work-flow between ZBrush and Maya.&lt;/p&gt;</media:description>
    <media:thumbnail url="http://farm6.staticflickr.com/5167/5366449521_216f67157f_s.jpg" height="75" width="75" />
    <media:credit role="photographer">Escape Studios</media:credit>
    <media:category scheme="urn:flickr:tags">escapestudios simonfenton gamesart gamesartcourses gamesarttraining gamesarttutorials</media:category>
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			<title>Clipboard08</title>
			<link>http://www.flickr.com/photos/escapestudios/5367062700/</link>
			<description>			&lt;p&gt;&lt;a href=&quot;http://www.flickr.com/people/escapestudios/&quot;&gt;Escape Studios&lt;/a&gt; posted a photo:&lt;/p&gt;
	
&lt;p&gt;&lt;a href=&quot;http://www.flickr.com/photos/escapestudios/5367062700/&quot; title=&quot;Clipboard08&quot;&gt;&lt;img src=&quot;http://farm6.staticflickr.com/5007/5367062700_609f18489e_m.jpg&quot; width=&quot;240&quot; height=&quot;167&quot; alt=&quot;Clipboard08&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Example of work completed by our Games Art Production students. &lt;br /&gt;
&lt;br /&gt;
These shots are from the final 'Court Yard' project which gives students the opportunity to flex their next gen games modelling muscles in a number of different ways; working with modular elements, using sophisticated in-game lighting techniques and high to low polygon work-flow between ZBrush and Maya.&lt;/p&gt;</description>
			<pubDate>Tue, 18 Jan 2011 04:57:21 -0800</pubDate>
			                        <dc:date.Taken>2011-01-18T12:57:21-08:00</dc:date.Taken>
            			<author flickr:profile="http://www.flickr.com/people/escapestudios/">nobody@flickr.com (Escape Studios)</author>
			<guid isPermaLink="false">tag:flickr.com,2004:/photo/5367062700</guid>
                            <media:content url="http://farm6.staticflickr.com/5007/5367062700_609f18489e_b.jpg" 
                   type="image/jpeg"
                   height="713"
                   width="1024"/>
    <media:title>Clipboard08</media:title>
    <media:description type="html">&lt;p&gt;Example of work completed by our Games Art Production students. &lt;br /&gt;
&lt;br /&gt;
These shots are from the final 'Court Yard' project which gives students the opportunity to flex their next gen games modelling muscles in a number of different ways; working with modular elements, using sophisticated in-game lighting techniques and high to low polygon work-flow between ZBrush and Maya.&lt;/p&gt;</media:description>
    <media:thumbnail url="http://farm6.staticflickr.com/5007/5367062700_609f18489e_s.jpg" height="75" width="75" />
    <media:credit role="photographer">Escape Studios</media:credit>
    <media:category scheme="urn:flickr:tags">escapestudios simonfenton gamesart gamesartcourses gamesarttraining gamesarttutorials</media:category>
		</item>
		<item>
			<title>Clipboard01</title>
			<link>http://www.flickr.com/photos/escapestudios/5367062276/</link>
			<description>			&lt;p&gt;&lt;a href=&quot;http://www.flickr.com/people/escapestudios/&quot;&gt;Escape Studios&lt;/a&gt; posted a photo:&lt;/p&gt;
	
&lt;p&gt;&lt;a href=&quot;http://www.flickr.com/photos/escapestudios/5367062276/&quot; title=&quot;Clipboard01&quot;&gt;&lt;img src=&quot;http://farm6.staticflickr.com/5048/5367062276_03da5b0ae0_m.jpg&quot; width=&quot;240&quot; height=&quot;166&quot; alt=&quot;Clipboard01&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Example of work completed by our Games Art Production students. &lt;br /&gt;
&lt;br /&gt;
These shots are from the final 'Court Yard' project which gives students the opportunity to flex their next gen games modelling muscles in a number of different ways; working with modular elements, using sophisticated in-game lighting techniques and high to low polygon work-flow between ZBrush and Maya.&lt;/p&gt;</description>
			<pubDate>Tue, 18 Jan 2011 04:57:06 -0800</pubDate>
			                        <dc:date.Taken>2011-01-18T12:57:06-08:00</dc:date.Taken>
            			<author flickr:profile="http://www.flickr.com/people/escapestudios/">nobody@flickr.com (Escape Studios)</author>
			<guid isPermaLink="false">tag:flickr.com,2004:/photo/5367062276</guid>
                            <media:content url="http://farm6.staticflickr.com/5048/5367062276_03da5b0ae0_b.jpg" 
                   type="image/jpeg"
                   height="710"
                   width="1024"/>
    <media:title>Clipboard01</media:title>
    <media:description type="html">&lt;p&gt;Example of work completed by our Games Art Production students. &lt;br /&gt;
&lt;br /&gt;
These shots are from the final 'Court Yard' project which gives students the opportunity to flex their next gen games modelling muscles in a number of different ways; working with modular elements, using sophisticated in-game lighting techniques and high to low polygon work-flow between ZBrush and Maya.&lt;/p&gt;</media:description>
    <media:thumbnail url="http://farm6.staticflickr.com/5048/5367062276_03da5b0ae0_s.jpg" height="75" width="75" />
    <media:credit role="photographer">Escape Studios</media:credit>
    <media:category scheme="urn:flickr:tags">escapestudios simonfenton gamesart gamesartcourses gamesarttraining gamesarttutorials</media:category>
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